As Moon interest heats up, two companies unveil plans for a lunar "harvester"

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There is this interesting question about how much product and marketing and vibes and lore correlate. Did we forgive Sierra On-Line the numerous flaws of their games because we liked the company? Do we love Panic because we like what they do, or because of how they do it? Did Google put doodles on its homepage to distract people from more nefarious things, or because it just felt like a fun way to celebrate things? Is there such a thing as pure selflessness? What is the nature of free will?

Samson’s brevity is seemingly also reflected in its $25 price tag. It will be a PC exclusive at launch (via Steam and the Epic Games Store), with no word on a console release right now.

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